

The stories are good, but there’s not much in the way of new moves or gadgets for the Bat. The League mission is less about Ra’s and more about the organization itself, which is weathering some growing pains. 'Infamy' takes advantage of this conundrum to make for some pretty good perspectives on the villains and even Batman, who remained conflicted throughout the entirety of 'Arkham Knight' while he struggled with his feelings about the Joker’s demise. One of the League assassins even pokes fun at what she calls his "precious morality", a sentiment I sometimes agree with after watching Batman continuously release his enemies only to watch them kill again. Batman feels he has no other choice but to help when at all possible, a controversial policy that alternately garners respect or derision from other characters. The other villains in the DLC are pretty evil, but not without an element of compassion (except for the Mad Hatter, that guy is just weird). He’s still crazy, but at least it’s a crazy driven by love and not greed or malice. Batman pities him because unlike the rest of the psychos who perennially hold Gotham hostage, he really just wants to help his wife, an outcome that seems permanently elusive. Freeze has been a waffling character throughout the 'Arkham' franchise, sometimes antagonizing the Bat, and other times helping him. The missions have some unexpected and effective plot twists, especially that of Mr. Like the other side missions, they could be abandoned and picked up again later whenever I wished. Each one is a mini-campaign (emphasis on "mini" - the entire pack provides two, maybe two and a half hours of gameplay on Normal difficulty) with a discrete storyline and agreeable writing. To my surprise, they weren’t just quick and dirty arrest missions with a few fights and predator rooms. Starting the missions is as easy as gliding over to the new locations on the map, although they can only be accessed after certain objectives in Scarecrow’s narrative have been completed. Freeze, Killer Croc, the Mad Hatter, and Ra’s al Ghul. The four rogues featured in the pack have all appeared in 'Arkham' before: Mr. 'Season of Infamy' is the first proper expansion - it applies to the base campaign, tossing four questlines into Gotham’s open world that are to be completed with Batman and all of his acquired upgrades. The ' A Matter of Family' expansion featuring Batgirl was a disappointment, and the Most Wanted side quests were each about a half hour long (and like 'A Matter of Family', didn’t feature the Batman himself). Some of the skins were cool, some of the challenge maps were cool, but nothing to write home about. The season pass for 'Arkham Knight', up until now, has been a questionable purchase at the very least.
